A game where you move and attack with the beat.

Move around the arena to the beat of the music. Avoid getting hit by the moving red blocks, and hit the robot in the middle. 

I didn't get everything I wanted to do with this game done. I had this idea first, but then decided to make a grid based 2D version for some reason. I didn't like the direction that was going, so started again with this on Sunday. As a result, it's missing some stuff. I wanted to have additional smaller enemies scattered around the ring you could attack, as well as some health packs, an upgrade system, animations, and really a bunch of other stuff. But I suppose that's just the way these things go sometimes. Overall I enjoyed making this, and I learned some new things about Godot to do with procedural mesh generation (the blocks are all procedurally generated), so I'm glad I pushed through to the end.

Changelog

-Fixed bug that stopped your being hit if you didn't move

StatusReleased
PlatformsWindows, HTML5
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorAragatodag
GenreRhythm
TagsBoss battle, Cyberpunk, Low-poly, Ludum Dare 51, Pixel Art
LinksLudum Dare

Download

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Click download now to get access to the following files:

CyberBeatWin2.zip 20 MB
CyberBeatWindowsPostJam2.zip 20 MB

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